๐จโ๐ป Dev.
๐ Focused on Performance & Modularity
๐งฎ Mathematics & Computer Science Foundation.
๐ฌ Deep interest in how systems work under the hood
I specialize in computer graphics programming and systems programming. I enjoy building high-performance, modular systems, Be it for a particular Algorithm, Data Structure or understanding simple or complex software engineering problems, this is for keeping up with my academic work from varsity, some projects are from school and others are personal. The focus for all projects created here is learning and documenting what i've learned.
| Low-Level Systems | Graphics Programming | Algorithms & Simulations |
|---|---|---|
| Memory management | OpenGL | Problem solving |
| software engineering principles | Vulkan | Mini simulations |
| Performance optimization | Shader programming (GLSL) | Visualizations |
| Systems programming | 3D rendering pipelines | Software development |
- Rendering: OpenGL, Vulkan
- Libraries: AMDFSR3,GLAD, GLFW, GLM
- Media: stb_image, ASSIMP
- Frameworks: SFML
- software engineering principles
- Data Structures & Algorithms
- Game Engine Architecture
- Simulation Engine Design
- Memory Management
- Performance Optimization
- Version Control: Git, GitHub
- OS: Linux
- Build Systems: Makefile
A custom 3D engine focusing on industry-standard architecture while remaining lightweight
- Tech: C++, OpenGL,vulkan,AMD FSR3,GLSL, ASSIMP
- Features: Custom rendering pipeline, model importing, shader management
- Status: Highly Active Development
A custom 2D game engine built on SFML with focus on clean architecture
- Tech: C++, SFML
- Features: Entity management, rendering system, game loop architecture
Classic game with AI logic opponent and polished graphics
- Tech: C++, SFML
- Features: AI logic, GUI rendering, game state management
Algorithm-based puzzle solver with visualization
- Tech: C++, Algorithms
- Features: A* search, pathfinding visualization, optimal solutions
Current Focus:
โโโ OpenGL/Vulkan AMD FSR3
โโโ Engine Architecture
โโโ Software engineering principles
โโโ Advanced Shader Programming
โโโ Multi-threading in Game Engines
"Understanding builds the foundation for innovation."
I believe in:
- โฆ Deep Understanding โ Knowing how and why things work
- โฆ Clean Architecture โ software Engineering principles and patterns
- โฆ High-Performance code โ Optimizing for efficiency without premature optimization
- โฆ Continuous Learning โ Always pushing boundaries and learning new technologies
Thanks for visiting my profile! ๐
Feel free to explore my repositories.

